bonus2 bSubSize,Size_All,5; bonus bHit,25; bonus2 bAddSize,Size_All,20;
autobonus "{ bonus2 bAddEle,Ele_Fire,20; }",30,10000,BF_WEAPON; /*unknown Rate*/
bonus2 bAddClass,Class_Boss,40; if (getequiprefinerycnt(EQI_GARMENT)>=14) autobonus "{ bonus bStr,250; bonus bDex,250; bonus bLuk,250; }",50,10000,BF_SHORT|BF_LONG;