.@sum = getequiprefinerycnt(EQI_HEAD_MID)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
bonus2 bAddRace,RC_All,7;
bonus2 bAddRace,RC_Player_Human,-7;
bonus2 bAddRace,RC_Player_Doram,-7;
if (.@sum >= 14) {
bonus bBaseAtk,80;
}
if (.@sum >= 18) {
bonus2 bAddRace,RC_All,7;
bonus2 bAddRace,RC_Player_Human,-7;
bonus2 bAddRace,RC_Player_Doram,-7;
bonus bAspd,1;
}
if (.@sum >= 22) {
bonus bDelayrate,-10;
}
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