.@r = getequiprefinerycnt(EQI_SHOES);
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bAddRace,RC_All,15;
bonus2 bSkillAtk,"GN_HELLS_PLANT",3*.@r;
bonus2 bSkillAtk,"GN_CRAZYWEED",3*.@r;
if (.@sum>=18) {
bonus2 bVariableCastrate,"GN_CRAZYWEED",-100;
if (.@sum>=22) {
bonus2 bSkillCooldown,"GN_CRAZYWEED",-1000;
}
}
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