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.@r = Уровень заточки(Upper Headgear) Если (.@r >= 7) { setarray .@skills$, "AL_HEAL", "PR_SANCTUARY", "AM_POTIONPITCHER", "AB_HIGHNESSHEAL", "AB_CHEAL" for( .@i = 0; .@i < getarraysize(.@skills$); .@i++) {
- Эффективность лечения владельца умением unknown_skill +2 + ( .@r >= 9 ) ? 2 : 0; %
} }
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 7) {
setarray .@skills$, "AL_HEAL", "PR_SANCTUARY", "AM_POTIONPITCHER", "AB_HIGHNESSHEAL", "AB_CHEAL";
for( .@i = 0; .@i < getarraysize(.@skills$); .@i++) {
bonus2 bSkillHeal2,.@skills$[.@i],2 + ( .@r >= 9 ) ? 2 : 0; /* TODO: Depending on some recovery items HP recovery amount + 1% or if refine >= 9 + 2% */
}
}
/* TODO: Depending on some recovery items HP recovery amount + 1% or if refine >= 9 + 2% */
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