bonus bMatk,3*(min(BaseLevel,150)/10); bonus bVariableCastrate,-15; bonus2 bMagicAtkEle,Ele_Fire,5;
if (BaseLevel >= 125) { bonus bBaseAtk,10; bonus bMatk,10; } if (BaseLevel >= 130) { bonus bMaxHPrate,1; bonus bMaxSPrate,1; } autobonus "{}",20,100,BF_WEAPON,"{ heal 500,50; }"; autobonus "{}",20,100,BF_MAGIC,"{ heal 250,100; }";
bonus bBaseAtk,3*(min(BaseLevel,150)/10); bonus bAtkRate,5; bonus bAspd,1;
bonus bBaseAtk,3*(min(BaseLevel,150)/10); bonus bLongAtkRate,5; bonus bAspd,1;
bonus bBaseAtk,3*(min(BaseLevel,150)/10); bonus bVariableCastrate,-10; bonus bMatkRate,3; bonus bAtkRate,3;
bonus bBaseAtk,3*(min(BaseLevel,150)/10); bonus bBaseAtk,40; bonus bAspd,1;
bonus bBaseAtk,3*(min(BaseLevel,150)/10); bonus bLongAtkRate,5; bonus bAtkRate,2;
bonus bBaseAtk,3*(min(BaseLevel,150)/10); bonus bLongAtkRate,5; bonus bVariableCastrate,-10;
bonus bMatk,3*(min(BaseLevel,150)/10); bonus2 bMagicAtkEle,Ele_Neutral,5; bonus bVariableCastrate,-10;
bonus bMatk,3*(min(BaseLevel,150)/10); bonus bVariableCastrate,-10; bonus bMatkRate,5;
bonus bMatk,3*(min(BaseLevel,150)/10); bonus2 bMagicAtkEle,Ele_Holy,5; bonus bVariableCastrate,-10;
bonus bMatk,3*(min(BaseLevel,150)/10); bonus bAspdRate,5; bonus bAspd,1;