bonus2 bSkillAtk,"NC_AXETORNADO",5*(readparam(bVit)/10); if (readparam(bInt)>=100) { bonus2 bSkillAtk,"NC_COLDSLOWER",10; bonus2 bSkillAtk,"NC_FLAMELAUNCHER",10; }
if (readparam(bDex)>=90) { bonus bDelayrate,-10; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; bonus2 bSkillCooldown,"NC_SELFDESTRUCTION",-60000; }