.@r = getequiprefinerycnt(EQI_SHOES); .@r_shoes = min(10,getequiprefinerycnt(EQI_SHOES)); skill "AL_HEAL",10; if (BaseLevel >= 100) { bonus bMdef,5*.@r_shoes; bonus bMatk,15*.@r; } else { bonus bMdef,3*.@r_shoes; bonus bMatk,5*.@r; }