.@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"NC_AXETORNADO",-500; if (.@eq >= 7 && .@weapon >= 7) { bonus2 bSubClass,Class_Boss,30; } if (.@weapon >= 9) { bonus2 bSubClass,Class_Boss,20; }