.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L);
bonus bBaseAtk,7*(.@sum/2);
if (.@sum >= 18) {
bonus2 bSkillAtk,"GC_COUNTERSLASH",20;
bonus2 bSkillAtk,"GC_CROSSIMPACT",20;
}
if (.@sum >= 22) {
bonus2 bAddRace,RC_Undead,30;
bonus2 bAddRace,RC_Angel,30;
}
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