bonus2 bMagicAddSize,Size_All,15; bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",25; if (getenchantgrade()>=ENCHANTGRADE_A) { bonus2 bMagicAddEle,Ele_All,15; bonus bMatkRate,7; bonus2 bSkillAtk,"ABC_ABYSS_FLAME",15; bonus2 bSkillAtk,"ABC_ABYSS_FLAME_ATK",15; }