.@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"NC_POWERSWING",7*.@r; bonus2 bSkillAtk,"NC_AXEBOOMERANG",5*.@r;
.@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",7*.@r; bonus2 bSkillAtk,"NC_ARMSCANNON",5*.@r;
.@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"NC_AXETORNADO",7*.@r; bonus2 bSubSize,Size_All,5*.@r;
bonus bLongAtkRate,20; bonus2 bSkillAtk,"NC_ARMSCANNON",15*(getequiprefinerycnt(EQI_HAND_R)/4);
.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES); if (.@sum >= 33) { bonus bLongAtkRate,30; if (.@sum >= 35) { bonus bDelayrate,-10; bonus2 bVariableCastrate,"NC_ARMSCANNON",-50; } }
.@r = getequiprefinerycnt(EQI_GARMENT)/3; bonus2 bSkillCooldown,"NC_ARMSCANNON",-100*.@r; bonus2 bSkillAtk,"NC_POWERSWING",5*.@r; bonus2 bSkillAtk,"NC_ARMSCANNON",5*.@r; bonus2 bSkillAtk,"NC_AXETORNADO",5*.@r;