bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",20; bonus2 bSkillAtk,"GN_CARTCANNON",20; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); .@r_shoes = getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"GN_CARTCANNON",5*(.@r_shoes/2); bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",5*(.@r_weapon/2);