.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
bonus2 bSkillAtk,"AG_ALL_BLOOM",(.@r-10)*12;
bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",(.@r-10)*12;
bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",(.@r-10)*12;
bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",(.@r-10)*12;
}
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