.@r = getequiprefinerycnt(EQI_HEAD_TOP); if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) { bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",(.@r-10)*12; bonus2 bSkillAtk,"WH_WILD_WALK",(.@r-10)*12; }