.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",(.@r-10)*12;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",(.@r-10)*12;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",(.@r-10)*12;
}
|