.@r = getequiprefinerycnt(EQI_HEAD_TOP); if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) { bonus2 bSkillAtk,"SKE_NOON_BLAST",(.@r-10)*12; bonus2 bSkillAtk,"SKE_ALL_IN_THE_SKY",(.@r-10)*12; }