bonus2 bAddEle,Ele_All,20; bonus bVariableCastrate,-5; bonus2 bSkillAtk,"WH_DEEPBLINDTRAP",40; bonus2 bSkillAtk,"WH_SWIFTTRAP",40; bonus2 bSkillAtk,"WH_SOLIDTRAP",20; bonus2 bSkillAtk,"WH_FLAMETRAP",20;