bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"RL_S_STORM",5*(.@r_weapon/3);
bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"NW_WILD_FIRE",7*(.@r_weapon/3); bonus2 bSkillAtk,"RL_S_STORM",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"NW_WILD_FIRE",15; }
bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"RL_R_TRIP",5*(.@r_weapon/3);
bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",7*(.@r_weapon/3); bonus2 bSkillAtk,"RL_R_TRIP",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",15; }