.@r = getequiprefinerycnt(EQI_HAND_R); bonus bPAtk,10; bonus2 bSkillAtk,"NC_VULCANARM",12*(.@r/2); bonus2 bSkillAtk,"NC_ARMSCANNON",12*(.@r/2);
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bPAtk,10; bonus2 bSkillAtk,"GN_CART_TORNADO",12*(.@r/2); bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",8*(.@r/2); bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",8*(.@r/2);
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bPAtk,10; bonus2 bSkillAtk,"GN_CARTCANNON",12*(.@r/2); bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",8*(.@r/2); bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",8*(.@r/2);
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bPAtk,10; bonus2 bSkillAtk,"NC_AXETORNADO",12*(.@r/2); bonus2 bSkillAtk,"MT_AXE_STOMP",8*(.@r/2);