bonus bShortAtkRate,10; bonus2 bSkillAtk,"SR_TIGERCANNON",85; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillCooldown,"IQ_FIRST_BRAND",1500; bonus2 bSkillAtk,"IQ_SECOND_FLAME",.@sum; if (getskilllv("IQ_SECOND_FLAME") > 0) { bonus4 bAutoSpellOnSkill,"IQ_FIRST_BRAND","IQ_SECOND_FLAME",getskilllv("IQ_SECOND_FLAME"),1000; if (getskilllv("IQ_THIRD_FLAME_BOMB") > 0) { bonus4 bAutoSpellOnSkill,"IQ_SECOND_FLAME","IQ_THIRD_FLAME_BOMB",getskilllv("IQ_THIRD_FLAME_BOMB"),1000; } } }
bonus bLongAtkRate,15; bonus2 bSkillAtk,"IQ_MASSIVE_F_BLASTER",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillCooldown,"IQ_EXPOSION_BLASTER",-200; bonus2 bSkillCooldown,"IQ_MASSIVE_F_BLASTER",-2000; bonus2 bSkillAtk,"IQ_MASSIVE_F_BLASTER",.@sum; }
bonus bLongAtkRate,15; bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",25; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillCooldown,"IQ_EXPOSION_BLASTER",-300; bonus2 bSkillCooldown,"IQ_BLAZING_FLAME_BLAST",-300; bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",.@sum; bonus2 bSkillAtk,"IQ_BLAZING_FLAME_BLAST",.@sum; }