.@r = getequiprefinerycnt(EQI_ARMOR); if (.@r>=10) { bonus bAspdRate,10; bonus2 bSkillCooldown,"SU_STOOP",-3000; }
bonus2 bSkillCooldown,"SU_LOPE",-1000; bonus2 bSkillCooldown,"SU_STOOP",-3000; bonus2 bAddRace,RC_All,20; bonus2 bMagicAddRace,RC_All,20;