.@sum = getequiprefinerycnt(EQI_HEAD_MID)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
bonus bVariableCastrate,-10;
if (.@sum >= 14) {
bonus bMatk,80;
}
if (.@sum >= 18) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus bDelayrate,-7;
}
if (.@sum >= 22) {
bonus2 bMagicAddSize,Size_All,10;
}
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