bonus2 bSubRace,RC_Player_Doram,1;
bonus2 bSubRace,RC_Player_Human,1;
if (getequiprefinerycnt(EQI_HAND_L)>=13) {
bonus2 bSubRace,RC_Player_Doram,3;
bonus2 bSubRace,RC_Player_Human,3;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) {
bonus2 bSubRace,RC_Player_Doram,3;
bonus2 bSubRace,RC_Player_Human,3;
}
}
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