bonus bDex,5; bonus2 bSkillAtk,"CG_ARROWVULCAN",5; bonus2 bSkillAtk,"DC_THROWARROW",10; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10; if (BaseJob == Job_Bard || BaseJob == Job_Dancer) bonus3 bAutoSpellWhenHit,"CG_TAROTCARD",2,50;
bonus bDelayrate,-5; bonus bAspd,1;
bonus bDelayrate,-8; bonus bLongAtkRate,15; bonus bShortAtkRate,15;