bonus bInt,3; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",10; bonus2 bSkillAtk,"MG_THUNDERSTORM",10; if (BaseJob == Job_Sage) { bonus bMagicDamageReturn,20; bonus2 bAddMonsterDropItem,716,100; bonus2 bAddMonsterDropItem,715,100; bonus bVariableCastrate,-20; }
.@r = getrefine(); if (.@r == 5) { bonus bDefEle,Ele_Earth; } if (.@r == 6) { bonus bDefEle,Ele_Water; } if (.@r == 7) { bonus bDefEle,Ele_Wind; } if (.@r == 8) { bonus bDefEle,Ele_Fire; } if (.@r == 9) { bonus bDefEle,Ele_Dark; } if (.@r >= 10) { bonus bDefEle,Ele_Holy; }