bonus bMaxHP,2000; bonus bMaxSP,200; bonus2 bSkillAtk,"PA_SHIELDCHAIN",150; bonus bLongAtkRate,30; bonus bPerfectHitAddRate,50;
.@r = getequiprefinerycnt(EQI_ARMOR); if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) bonus bAtkRate,3*.@r;