bonus bMaxHP,2000; bonus bMaxSP,200; bonus2 bSkillAtk,"CG_ARROWVULCAN",200; bonus2 bSubEle,Ele_Fire,50; bonus2 bSubEle,Ele_Water,50; bonus2 bSubEle,Ele_Wind,50; bonus2 bSubEle,Ele_Earth,50;
.@r = getequiprefinerycnt(EQI_ARMOR); if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Bard || BaseJob == Job_Dancer)) { bonus bAtkRate,3*.@r; bonus bMatkRate,3*.@r; }