bonus2 bSubClass,Class_Boss,20; bonus2 bSubClass,Class_Normal,20;
bonus bLongAtkRate,2*getequiprefinerycnt(EQI_ARMOR);
bonus2 bSubEle,Ele_Neutral,10;
bonus bAtkRate,4*getequiprefinerycnt(EQI_SHOES);
bonus bLongAtkRate,15;