.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES);
bonus bAtkRate,10;
if (getequiprefinerycnt(EQI_ARMOR) >= 7 && getequiprefinerycnt(EQI_SHOES) >= 7) {
bonus bBaseAtk,70;
if (.@sum >= 18) {
bonus bLongAtkRate,15;
bonus bShortAtkRate,15;
if (.@sum >= 22) {
bonus bFixedCast,-700;
bonus2 bAddClass,Class_Boss,25;
}
}
}
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