bonus bDelayrate,-15; bonus bMatkRate,7;
bonus2 bMagicAtkEle,Ele_All,5; bonus bMatkRate,7;
bonus bVariableCastrate,-15; bonus bMatkRate,7;
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); bonus bDelayrate,-5; if (.@sum>=18) { bonus2 bMagicAddEle,Ele_All,10; if (.@sum>=23) { bonus2 bMagicAtkEle,Ele_All,.@sum; } }