.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Dark,10; bonus2 bSkillAtk,"WL_HELLINFERNO",20*(.@r/4); if (.@r>=12) { bonus2 bSkillCooldown,"WL_HELLINFERNO",-1000; bonus2 bSkillCooldown,"WL_CRIMSONROCK",-1000; }