if (getequiprefinerycnt(EQI_GARMENT) >= 9) { bonus2 bResEff,Eff_Stone,4000; bonus2 bResEff,Eff_Curse,4000; }
if (getequiprefinerycnt(EQI_HEAD_TOP) >= 9) bonus bVariableCastrate,-5;
if (getequiprefinerycnt(EQI_ARMOR) >= 9) bonus bMaxHPrate,8;