bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bCritAtkRate,10;
bonus2 bSkillAtk,"SKE_NOON_BLAST",10;
bonus2 bSkillAtk,"SKE_SUNSET_BLAST",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"SKE_NOON_BLAST",10;
bonus2 bSkillAtk,"SKE_SUNSET_BLAST",10;
}
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