.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"SHC_IMPACT_CRATER",4*(.@r/2); bonus2 bSkillAtk,"SHC_DANCING_KNIFE",4*(.@r/2); bonus2 bSkillAtk,"GC_ROLLINGCUTTER",10*(.@r/3); bonus2 bSkillAtk,"GC_COUNTERSLASH",10*(.@r/3);