bonus bLongAtkRate,10; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A) { bonus2 bAddClass,Class_All,12; bonus2 bSkillAtk,"SS_FUUMASHOUAKU",20; }
bonus bLongAtkRate,10; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A) { bonus2 bAddClass,Class_All,12; bonus2 bSkillAtk,"SS_KUNAIKAITEN",20; }