.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L);
bonus bAtkRate,10;
bonus2 bSkillAtk,"SHC_SHADOW_STAB",20;
bonus2 bSkillAtk,"GC_CROSSIMPACT",20;
if (.@sum>=14) {
bonus bAspdRate,10;
bonus bBaseAtk,70;
if (.@sum>=18) {
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"SHC_SHADOW_STAB",10;
bonus2 bSkillAtk,"GC_CROSSIMPACT",15;
bonus2 bSkillUseSP,"SHC_SHADOW_STAB",-15;
bonus2 bSkillUseSP,"GC_CROSSIMPACT",-15;
if (.@sum>=22) {
bonus bDelayrate,-15;
bonus2 bSkillAtk,"SHC_SHADOW_STAB",10;
bonus2 bSkillAtk,"GC_CROSSIMPACT",10;
bonus2 bSkillUseSP,"SHC_SHADOW_STAB",-15;
bonus2 bSkillUseSP,"GC_CROSSIMPACT",-15;
}
}
}
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