bonus2 bSkillAtk,"SKE_DAWN_BREAK",20; bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",15;
.@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"SKE_DAWN_BREAK",5*.@r; bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",4*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",10; }