bonus2 bSkillAtk,"EM_TERRA_DRIVE",20; bonus2 bSkillAtk,"EM_DIAMOND_STORM",15;
.@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"EM_DIAMOND_STORM",4*.@r; bonus2 bSkillAtk,"EM_TERRA_DRIVE",5*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"EM_DIAMOND_STORM",10; }