bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",15;
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",15; bonus2 bSkillAtk,"SKE_DAWN_BREAK",.@sum*2;