bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",45; bonus2 bMagicAtkEle,Ele_All,10; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillCooldown,"SH_HYUN_ROKS_BREEZE",-2000; bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",.@sum; }