bonus2 bMagicAddEle,Ele_All,10; bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",.@sum; bonus2 bSkillAtk,"HN_JACK_FROST_NOVA",.@sum; bonus2 bSkillCooldown,"HN_JUPITEL_THUNDER_STORM",-300; }