bonus2 bSkillAtk,"IQ_OLEUM_SANCTUM",20; bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",15;
.@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"IQ_OLEUM_SANCTUM",5*.@r; bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",4*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",10; }