bonus2 bSkillCooldown,"GN_CART_TORNADO",-300; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"GN_HELLS_PLANT",15*(.@r_weapon/3); bonus2 bSkillAtk,"GN_CART_TORNADO",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"GN_HELLS_PLANT",25; }
bonus bShortAtkRate,10; if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) { bonus2 bAddRace,RC_All,12; bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",20; }
bonus bBaseAtk,300; bonus bMatk,300; bonus bDelayrate,-5;