bonus bAtkRate,3;
bonus bAspd,1;
bonus2 bAddEle,Ele_Water,10;
bonus bDelayrate,-15;
bonus bVariableCastrate,-20;
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSubRace,RC_DemiHuman,.@r; bonus2 bSubRace,RC_Formless,.@r;
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bHit,(.@r/3)*5;
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bFlee,(.@r/3)*5;
bonus bMdef,20;
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAspdRate,(.@r/2);
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxHPrate,(.@r/2);
bonus bAspdRate,10; bonus2 bAddClass,Class_All,10; bonus2 bMagicAddClass,Class_All,10; bonus2 bIgnoreDefRaceRate,RC_All,30; bonus2 bIgnoreMdefRaceRate,RC_All,30;
bonus2 bAddEle,Ele_Fire,10;
bonus2 bAddEle,Ele_Earth,10;
bonus2 bAddEle,Ele_Wind,10;
bonus2 bSubEle,Ele_Fire,25;
bonus2 bSubEle,Ele_Water,25;
bonus2 bSubEle,Ele_Earth,25;
bonus2 bSubEle,Ele_Wind,25;
bonus2 bHPRegenRate,1500,5000;
bonus2 bSPRegenRate,25,5000;
bonus bHPrecovRate,350;
bonus bSPrecovRate,50;
bonus2 bMagicAddClass,Class_All,3;
bonus bDef,500;
bonus bFlee2,2;
bonus bBaseAtk,15;
bonus bMatk,15;
bonus bMaxHP,7500;
bonus bMaxSP,150;
bonus bMaxHP,1000;