.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bDelayrate,-10; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",10*(.@r_weapon/2);
bonus bDelayrate,-15; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",12*(getequiprefinerycnt(EQI_HAND_R)/2);
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15; bonus2 bSkillAtk,"SHC_IMPACT_CRATER",15; bonus2 bSkillAtk,"GC_COUNTERSLASH",6*(.@r/2);
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"GC_ROLLINGCUTTER",20; bonus2 bSkillAtk,"SHC_IMPACT_CRATER",20; bonus2 bSkillAtk,"GC_COUNTERSLASH",9*(.@r/2);
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"GC_ROLLINGCUTTER",25; bonus2 bSkillAtk,"SHC_IMPACT_CRATER",25; bonus2 bSkillAtk,"GC_COUNTERSLASH",12*(.@r/2);
bonus bPerfectHitAddRate,20; if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) bonus2 bSkillAtk,"GC_COUNTERSLASH",20;