bonus2 bAddRace,RC_All,10; bonus2 bAddRace,RC_Player_Human,-10; bonus2 bAddRace,RC_Player_Doram,-10;
if (getenchantgrade()>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"MT_MIGHTY_SMASH",20; bonus2 bSkillAtk,"MT_AXE_STOMP",20; }