.@r = getequiprefinerycnt(EQI_HAND_R); bonus bSMatk,10; bonus2 bSkillAtk,"AG_RAIN_OF_CRYSTAL",10*(.@r/2); bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10*(.@r/2); bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10*(.@r/2);
bonus bMaxHPrate,15; bonus2 bSubClass,Class_Boss,50; bonus2 bSubRace,RC_Player_Doram,5; bonus2 bSubRace,RC_Player_Human,5; skill "MG_SAFETYWALL",5;