.@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bResEff,Eff_Freeze,10000; bonus2 bAddEffWhenHit,Eff_Freeze,2000; bonus2 bAddEle,Ele_Water,5*.@r;
.@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bResEff,Eff_Freeze,10000; bonus2 bAddEffWhenHit,Eff_Freeze,1000; bonus2 bAddEle,Ele_Water,2*.@r;