.@a = readparam(bAgi);
bonus bBaseAtk,10;
bonus bAspdRate,3;
bonus2 bResEff,Eff_Blind,10000;
bonus2 bResEff,Eff_Silence,10000;
bonus2 bSubRace,RC_Player_Doram,2;
bonus2 bSubRace,RC_Player_Human,2;
if (.@a>=108) {
bonus bBaseAtk,20;
bonus bAspdRate,5;
bonus2 bSubRace,RC_Player_Doram,2;
bonus2 bSubRace,RC_Player_Human,2;
}
if (.@a>=120) {
bonus bBaseAtk,40;
bonus bAspdRate,7;
bonus2 bSubRace,RC_Player_Doram,4;
bonus2 bSubRace,RC_Player_Human,4;
}
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