.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bAddItemHealRate,501,10*.@r; bonus2 bAddItemHealRate,502,10*.@r; bonus2 bAddItemHealRate,503,10*.@r; bonus2 bAddItemHealRate,569,10*.@r;
bonus bUseSPrate,-2*getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSubEle,Ele_Neutral,getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bAddEffWhenHit,Eff_Freeze,100*(getequiprefinerycnt(EQI_HEAD_TOP)/2);